Violence in video game consoles: How can the information provided to consumers be improved?
Author
Catherine Goldschmidt, Danielle CharbonneauOrganization
Option consommateursPublished
2002Summary
This report studies the measures in place to inform consumers about the presence of violence in video games (specifically Sony, Nintendo and Microsoft products). In addition to independent research on the subject, Option consommateurs also conducted a survey asking Canadian consumers 1) what their habits are pertaining to purchasing video games, and 2) if they are satisfied with the present rating system. The investigation showed that a little more than half of consumers are very worried about the violence in video games. Option consommateurs has several recommendations, including: 1) improve the current ESRB (Entertainment Software Rating Board) rating system, and 2) create a committee of publishers, distributers and consumers to discuss video game violence.This document is available in the following language(s):
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OCA Funded Research
This research received funding support through the Office of Consumer Affairs' Contributions Program.
Contact information
Address
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Source: Consumer Policy Research Database